do {
final Image img = loader.loadTexture( resourceName, tryAcceleration );
g2.drawImage( img, where.x, where.y, null );
try {
if ( ! loader.mustReload( resourceName, tryAcceleration ) ) {
done = true;
}
} catch ( NoSuchElementException e ) {
if ( ! tryAcceleration ) {
throw new TextureNotFoundException( e );