potentialBlockers.add(creature.getId());
}
}
// check the mustBlockAny requirement ----------------------------------------
if (effect.mustBlockAny(game)) {
// check that it can block at least one of the attackers
// and no restictions prevent this
boolean mayBlock = false;
for (UUID attackingCreatureId : getAttackers()) {
if (creature.canBlock(attackingCreatureId, game)) {