tracer.get3DPoint(gridX, gridY + 1, h3, workVec);
workVec.multiplyLocal(scaleVec).addLocal(tracer.getGridOrigin());
_gridTriA.setB(workVec);
tracer.get3DPoint(gridX + 1, gridY, h2, workVec);
workVec.multiplyLocal(scaleVec).addLocal(tracer.getGridOrigin());
_gridTriA.setC(workVec);
// Second triangle (h2, h3, h4)
_gridTriB.setA(_gridTriA.getC());
_gridTriB.setB(_gridTriA.getB());