| m_CamONB.put(5, v.z);
m_CamONB.put(6, w.x);
m_CamONB.put(7, w.y);
m_CamONB.put(8, w.z);
eye.mult_add_ip(params.camDist.get(), w);
ARBShaderObjects.glUniform3fARB(u_WS_EyePos_loc, eye.x, eye.y, eye.z);
ARBShaderObjects.glUniformMatrix3ARB(u_CameraONB_loc, false, m_CamONB);
}
|