// Stay in the current hex and stop skidding.
break;
}
IHex nextHex = game.getBoard().getHex(nextPos);
distance -= nextHex.movementCost(entity.getMovementMode()) + 1;
// By default, the unit is going to fall to the floor of the next
// hex
int curAltitude = elevation + curHex.getElevation();
int nextAltitude = nextHex.floor();