request that the handler move the the tile from its current location to the new one. the tile has already been invalidated, and the blocks have already been fully moved. Potential Example: Chunk c = world.getChunkFromBlockCoords( x, z ); c.setChunkBlockTileEntity( x & 0xF, y + y, z & 0xF, tile ); if ( c.isChunkLoaded ) { world.addTileEntity( tile ); world.markBlockForUpdate( x, y, z ); }
@param tile
@param world
@param x
@param y
@param z
@return
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