}
count = 0;
float dist = 0.135F;
LPPosition pos = new LPPosition(0.5D, 0.5D, 0.5D);
pos.moveForward(ForgeDirection.SOUTH, dist);
pos.moveForward(ForgeDirection.EAST, dist);
pos.moveForward(ForgeDirection.UP, dist);
for(Pair<ItemIdentifierStack, Pair<Integer, Integer>> item: pipe.transport._itemBuffer) {
if(item == null || item.getValue1() == null) continue;
ItemStack itemstack = item.getValue1().makeNormalStack();
doRenderItem(itemstack, x + pos.getXD(), y + pos.getYD(), z + pos.getZD(), light, 0, 0, 0.25F);