for (int x = 0; x < this.spaceRaceData.getFlagData().getWidth(); x++)
{
for (int y = 0; y < this.spaceRaceData.getFlagData().getHeight(); y++)
{
Vector3 color = this.spaceRaceData.getFlagData().getColorAt(x, y);
GL11.glColor4f(color.floatX(), color.floatY(), color.floatZ(), 1.0F);
tessellator.startDrawingQuads();
tessellator.addVertex(this.flagDesignerMinX + x * this.flagDesignerScale.x, this.flagDesignerMinY + y * this.flagDesignerScale.y + 1 * this.flagDesignerScale.y, 0.0D);
tessellator.addVertex(this.flagDesignerMinX + x * this.flagDesignerScale.x + 1 * this.flagDesignerScale.x, this.flagDesignerMinY + y * this.flagDesignerScale.y + 1 * this.flagDesignerScale.y, 0.0D);
tessellator.addVertex(this.flagDesignerMinX + x * this.flagDesignerScale.x + 1 * this.flagDesignerScale.x, this.flagDesignerMinY + y * this.flagDesignerScale.y, 0.0D);
tessellator.addVertex(this.flagDesignerMinX + x * this.flagDesignerScale.x, this.flagDesignerMinY + y * this.flagDesignerScale.y, 0.0D);