// dissipating, and a crew stunned crit
if (ammoExplosion && (te instanceof Tank) && te.locationHasCase(Tank.LOC_BODY)) {
te.damageThisPhase += damage;
r = new Report(6124);
r.subject = te_n;
r.indent(2);
r.add(damage);
vDesc.add(r);
if (damage > te.getArmor(Tank.LOC_REAR)) {
te.setArmor(IArmorState.ARMOR_DESTROYED, Tank.LOC_REAR);
r = new Report(6090);