Enumeration<Entity> graveyard = game.getGraveyardEntities();
if (graveyard.hasMoreElements()) {
addReport(new Report(7085, Report.PUBLIC));
while (graveyard.hasMoreElements()) {
Entity entity = graveyard.nextElement();
addReport(entity.victoryReport());
}
}
// List devastated units (not salvagable)
Enumeration<Entity> devastated = game.getDevastatedEntities();
if (devastated.hasMoreElements()) {