if (entity == entityTarget) {
continue; // don't splash the target unless missile
// missed
}
}
toHit.setSideTable(entity.sideTable(aaa.getCoords()));
HitData hit = entity.rollHitLocation(toHit.getHitTable(), toHit
.getSideTable(), waa.getAimedLocation(), waa
.getAimingMode());
vPhaseReport.addAll(server.damageEntity(entity, hit,
ratedDamage, false, DamageType.NONE, false, true,