fireOrPhysicalCheck(best_front_po, en, front, front_la_dmg, front_ra_dmg);
ArrayList<ArrayList<ArrayList<AttackOption>>> arcs = new ArrayList<ArrayList<ArrayList<AttackOption>>>();
arcs.add(front);
if (!es.getFinalProne() && en.canChangeSecondaryFacing()) {
fireOrPhysicalCheck(best_left_po, en, left, left_la_dmg, left_ra_dmg);
arcs.add(left);
fireOrPhysicalCheck(best_right_po, en, right, right_la_dmg, right_ra_dmg);
arcs.add(right);
// Meks and protos can't twist all the way around.