Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BoostTargetEffect.copy()


        if (controller != null && creature != null) {
            ContinuousEffect effect = new BoostTargetEffect(2,2,Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creature.getId()));
            game.addEffect(effect, source);
            if (ClashEffect.getInstance().apply(game, source)) {
                game.addEffect(effect.copy(), source);
                effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
                effect.setTargetPointer(new FixedTarget(creature.getId()));
                game.addEffect(effect.copy(), source);
            }
            return true;
View Full Code Here


            game.addEffect(effect, source);
            if (ClashEffect.getInstance().apply(game, source)) {
                game.addEffect(effect.copy(), source);
                effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
                effect.setTargetPointer(new FixedTarget(creature.getId()));
                game.addEffect(effect.copy(), source);
            }
            return true;
        }
        return false;
    }
View Full Code Here

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