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package mage.sets.lorwyn;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ClashEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class FistfulOfForce extends CardImpl {
public FistfulOfForce(UUID ownerId) {
super(ownerId, 212, "Fistful of Force", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{G}");
this.expansionSetCode = "LRW";
this.color.setGreen(true);
// Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn.
this.getSpellAbility().addEffect(new FistfulOfForceEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public FistfulOfForce(final FistfulOfForce card) {
super(card);
}
@Override
public FistfulOfForce copy() {
return new FistfulOfForce(this);
}
}
class FistfulOfForceEffect extends OneShotEffect {
public FistfulOfForceEffect() {
super(Outcome.BoostCreature);
this.staticText = "Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn";
}
public FistfulOfForceEffect(final FistfulOfForceEffect effect) {
super(effect);
}
@Override
public FistfulOfForceEffect copy() {
return new FistfulOfForceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (controller != null && creature != null) {
ContinuousEffect effect = new BoostTargetEffect(2,2,Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
if (ClashEffect.getInstance().apply(game, source)) {
game.addEffect(effect.copy(), source);
effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect.copy(), source);
}
return true;
}
return false;
}
}