if (controller != null && creature != null) {
ContinuousEffect effect = new BoostTargetEffect(2,2,Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
if (ClashEffect.getInstance().apply(game, source)) {
game.addEffect(effect.copy(), source);
effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect.copy(), source);
}
return true;