public void rollback(World wld) {
if (type != 51 || BBSettings.restoreFire) {
World currWorld = wld;//server.getWorld(world);
if (!currWorld.isChunkLoaded(x >> 4, z >> 4)) {
currWorld.loadChunk(x >> 4, z >> 4);
}
byte blockData = Byte.parseByte(data);
currWorld.getBlockAt(x, y, z).setTypeId(type);
currWorld.getBlockAt(x, y, z).setData(blockData);