_s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
_s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
_s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
_s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
_s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
_s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
_s.add("==========Reflects:");
_s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
_s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
_s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
_s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));