_savedTime = System.currentTimeMillis();
player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.ELAPSED_TIME));
NpcInstance can8 = addSpawnWithoutRespawn(Cannon8, Cannon8Loc, 0);
can8.addListener(_deathListener);
NpcInstance can1 = addSpawnWithoutRespawn(Cannon1, Cannon1Loc, 0);
can1.addListener(_deathListener);
NpcInstance can2 = addSpawnWithoutRespawn(Cannon2, Cannon2Loc, 0);
can2.addListener(_deathListener);
NpcInstance can3 = addSpawnWithoutRespawn(Cannon3, Cannon3Loc, 0);
can3.addListener(_deathListener);
NpcInstance can4 = addSpawnWithoutRespawn(Cannon4, Cannon4Loc, 0);