Package lineage2.gameserver

Examples of lineage2.gameserver.ThreadPoolManager.scheduleAtFixedRate()


      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_S1TH_MONSTER_RACE_IS_ABOUT_TO_BEGIN_COUNTDOWN_IN_FIVE_SECONDS), (8 * MINUTE) + (50 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (55 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (56 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (57 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (58 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (59 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THEYRE_OFF), 9 * MINUTE, 10 * MINUTE);
    }
    managers.add(this);
  }
 
 
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      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (55 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (56 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (57 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (58 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THE_RACE_WILL_BEGIN_IN_S1_SECONDS), (8 * MINUTE) + (59 * SECOND), 10 * MINUTE);
      s.scheduleAtFixedRate(new Announcement(SystemMessage.THEYRE_OFF), 9 * MINUTE, 10 * MINUTE);
    }
    managers.add(this);
  }
 
  /**
 
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