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} // SVGPathContext interface public float getTotalLength() { PathLength pl = getPathLengthObj(); return pl.lengthOfPath(); } public Point2D getPointAtLength(float distance) { PathLength pl = getPathLengthObj(); return pl.pointAtLength(distance);
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float textLength, int lengthAdjustMode) { GeneralPath newPath = new GeneralPath(); PathLength pl = new PathLength(path); float pathLength = pl.lengthOfPath(); float glyphsLength = (float) glyphs.getVisualBounds().getWidth(); // return from the ugly cases if (path == null || glyphs == null ||
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// return from the ugly cases if (path == null || glyphs == null || glyphs.getNumGlyphs() == 0 || pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath; } // work out the expansion/contraction per character
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/** * Returns the total length of the path. */ public float getTotalLength() { PathLength pl = getPathLengthObj(); return pl.lengthOfPath(); } /** * Returns the point at the given distance along the path. */
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float textLength, int lengthAdjustMode) { GeneralPath newPath = new GeneralPath(); PathLength pl = new PathLength(path); float pathLength = pl.lengthOfPath(); if ( glyphs == null ){ return newPath; } float glyphsLength = (float) glyphs.getVisualBounds().getWidth();
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float glyphsLength = (float) glyphs.getVisualBounds().getWidth(); // return from the ugly cases if (path == null || glyphs.getNumGlyphs() == 0 || pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath; } // work out the expansion/contraction per character
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