Package l2p.gameserver.model.instances

Examples of l2p.gameserver.model.instances.L2NpcInstance.calcStat()


        }
        int BOW_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.BOW_WPN_RECEPTIVE, null, null);
        if (BOW_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Bow</td><td>").append(BOW_WPN_RECEPTIVE).append("%</td></tr>");
        }
        int XBOW_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.CROSSBOW_WPN_RECEPTIVE, null, null);
        if (XBOW_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Crossbow</td><td>").append(XBOW_WPN_RECEPTIVE).append("%</td></tr>");
        }
        int POLE_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.POLE_WPN_RECEPTIVE, null, null);
        if (POLE_WPN_RECEPTIVE != 0) {
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        }
        int XBOW_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.CROSSBOW_WPN_RECEPTIVE, null, null);
        if (XBOW_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Crossbow</td><td>").append(XBOW_WPN_RECEPTIVE).append("%</td></tr>");
        }
        int POLE_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.POLE_WPN_RECEPTIVE, null, null);
        if (POLE_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Polearm</td><td>").append(POLE_WPN_RECEPTIVE).append("%</td></tr>");
        }
        int FIST_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.FIST_WPN_RECEPTIVE, null, null);
        if (FIST_WPN_RECEPTIVE != 0) {
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        }
        int POLE_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.POLE_WPN_RECEPTIVE, null, null);
        if (POLE_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Polearm</td><td>").append(POLE_WPN_RECEPTIVE).append("%</td></tr>");
        }
        int FIST_WPN_RECEPTIVE = 100 - (int) npc.calcStat(Stats.FIST_WPN_RECEPTIVE, null, null);
        if (FIST_WPN_RECEPTIVE != 0) {
            dialog.append("<tr><td>Fist weapons</td><td>").append(FIST_WPN_RECEPTIVE).append("%</td></tr>");
        }
        if (FIRE_RECEPTIVE == 0 && WIND_RECEPTIVE == 0 && WATER_RECEPTIVE == 0 && EARTH_RECEPTIVE == 0 && UNHOLY_RECEPTIVE == 0 && SACRED_RECEPTIVE // primary elements
                == 0 && BLEED_RECEPTIVE == 0 && STUN_RECEPTIVE // phys debuff
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      return false;
    }
    double mpConsume2 = sk.getMpConsume2();
    if(sk.isMagic())
    {
      mpConsume2 = actor.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, mpConsume2, target, sk);
    }
    else
    {
      mpConsume2 = actor.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, mpConsume2, target, sk);
    }
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    {
      mpConsume2 = actor.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, mpConsume2, target, sk);
    }
    else
    {
      mpConsume2 = actor.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, mpConsume2, target, sk);
    }
    if(actor.getCurrentMp() < mpConsume2)
    {
      return false;
    }
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