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door.setReflection(this); addDoor(door); door.spawnMe(); if(d.isOpen()) { door.openMe(); } door.setIsInvul(d.isInvul()); } }
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r.addDoor(door); door.setReflection(r); door.spawnMe(); if(d.isOpen()) { door.openMe(); } } } } World world = new World();
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if(targ.isDoor()) { L2DoorInstance target = (L2DoorInstance) targ; if(!target.isOpen() && (target.key > 0 || Rnd.chance(_unlockPower - target.level * 100))) { target.openMe(); target.onOpen(); } else { activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_UNLOCK_THE_DOOR);