activeChar.sendPacket(Msg.TIME_EXPIRED, Msg.ActionFail);
return;
}
L2Player requestor = transaction.getOtherPlayer(activeChar);
L2Party party = requestor.getParty();
transaction.cancel();
if(party == null || party.getPartyLeader() == null)
{
activeChar.sendPacket(Msg.ActionFail);
requestor.sendPacket(new JoinParty(0));
return;