package l2p.gameserver.clientpackets;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.base.Transaction;
import l2p.gameserver.model.base.Transaction.TransactionType;
import l2p.gameserver.serverpackets.JoinPledge;
import l2p.gameserver.serverpackets.PledgeShowInfoUpdate;
import l2p.gameserver.serverpackets.PledgeShowMemberListAdd;
import l2p.gameserver.serverpackets.PledgeShowMemberListAll;
import l2p.gameserver.serverpackets.SystemMessage;
public class RequestAnswerJoinPledge extends L2GameClientPacket
{
//Format: cd
private int _response;
@Override
public void readImpl()
{
_response = _buf.hasRemaining() ? readD() : 0;
}
@Override
public void runImpl()
{
L2Player activeChar = getClient().getActiveChar();
if(activeChar == null)
{
return;
}
Transaction transaction = activeChar.getTransaction();
if(transaction == null)
{
return;
}
if(!transaction.isValid() || !transaction.isTypeOf(TransactionType.CLAN))
{
transaction.cancel();
activeChar.sendPacket(Msg.TIME_EXPIRED, Msg.ActionFail);
return;
}
L2Player requestor = transaction.getOtherPlayer(activeChar);
transaction.cancel();
if(requestor.getClan() == null)
{
return;
}
if(_response == 1)
{
if(activeChar.canJoinClan())
{
activeChar.sendPacket(new JoinPledge(requestor.getClanId()));
L2Clan clan = requestor.getClan();
clan.addClanMember(activeChar);
activeChar.setClan(clan);
clan.getClanMember(activeChar.getName()).setPlayerInstance(activeChar);
if(clan.isAcademy(activeChar.getPledgeType()))
{
activeChar.setLvlJoinedAcademy(activeChar.getLevel());
}
clan.getClanMember(activeChar.getName()).setPowerGrade(clan.getAffiliationRank(activeChar.getPledgeType()));
clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(clan.getClanMember(activeChar.getName())), activeChar);
clan.broadcastToOnlineMembers(new SystemMessage(SystemMessage.S1_HAS_JOINED_THE_CLAN).addString(activeChar.getName()), new PledgeShowInfoUpdate(clan));
// this activates the clan tab on the new member
activeChar.sendPacket(Msg.ENTERED_THE_CLAN, new PledgeShowMemberListAll(clan, activeChar));
activeChar.setLeaveClanTime(0);
activeChar.updatePledgeClass();
clan.addAndShowSkillsToPlayer(activeChar);
activeChar.broadcastUserInfo(true);
activeChar.broadcastRelationChanged();
activeChar.store(false);
}
else
{
requestor.sendPacket(Msg.AFTER_A_CLAN_MEMBER_IS_DISMISSED_FROM_A_CLAN_THE_CLAN_MUST_WAIT_AT_LEAST_A_DAY_BEFORE_ACCEPTING_A_NEW_MEMBER);
activeChar.sendPacket(Msg.AFTER_LEAVING_OR_HAVING_BEEN_DISMISSED_FROM_A_CLAN_YOU_MUST_WAIT_AT_LEAST_A_DAY_BEFORE_JOINING_ANOTHER_CLAN);
activeChar.setPledgeType(0);
}
}
else
{
requestor.sendPacket(new SystemMessage(SystemMessage.S1_REFUSED_TO_JOIN_THE_CLAN).addString(activeChar.getName()));
activeChar.setPledgeType(0);
}
}
}