return;
}
if(!activeChar.isInRange(_loc, skill.getCastRange()))
{
activeChar.sendPacket(Msg.YOUR_TARGET_IS_OUT_OF_RANGE);
activeChar.sendActionFailed();
return;
}
L2Character target = skill.getAimingTarget(activeChar, activeChar.getTarget());
if(skill.checkCondition(activeChar, target, _ctrlPressed, _shiftPressed, true))
{