Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Player.decayMe()


      }
      player.sendMessage("Ваш класс был изменен Гейм Мастером");
      player.setClassId(classId, true);
      player.sendChanges();
      player.broadcastUserInfo(true);
      player.decayMe();
      player.spawnMe(player.getLoc());
    }
    return true;
  }
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      player.setClassId(vals[5], true);
    }
    player.sendChanges();
    editCharacter(activeChar); // Back to start
    player.broadcastUserInfo(true);
    player.decayMe();
    player.spawnMe(activeChar.getLoc());
  }

  private void editCharacter(L2Player activeChar)
  {
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    if(cha.getMovieId() != _movieId)
    {
      return;
    }
    cha.setMovieId(0);
    cha.decayMe();
    cha.spawnMe();
  }

  /**
   * format: d
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    {
      if(player.getPet() != null)
      {
        player.getPet().unSummon();
      }
      player.decayMe();
      player.setFlying(true);
      player.setLoc(player.getLoc().changeZ(32)); // Немного поднимаем чара над землей
      checkSC(player);
      player.setTransformation(id);
      player.spawnMe();
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      {
        player.setTransformationName(null);
      }
      if(isFlyingTransform)
      {
        player.decayMe();
        player.setFlying(false);
        player.setLoc(player.getLoc().correctGeoZ());
        player.setTransformation(0);
        player.spawnMe();
      }
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