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} player.sendMessage("Ваш класс был изменен Гейм Мастером"); player.setClassId(classId, true); player.sendChanges(); player.broadcastUserInfo(true); player.decayMe(); player.spawnMe(player.getLoc()); } return true; }
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player.setClassId(vals[5], true); } player.sendChanges(); editCharacter(activeChar); // Back to start player.broadcastUserInfo(true); player.decayMe(); player.spawnMe(activeChar.getLoc()); } private void editCharacter(L2Player activeChar) {
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if(cha.getMovieId() != _movieId) { return; } cha.setMovieId(0); cha.decayMe(); cha.spawnMe(); } /** * format: d
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{ if(player.getPet() != null) { player.getPet().unSummon(); } player.decayMe(); player.setFlying(true); player.setLoc(player.getLoc().changeZ(32)); // Немного поднимаем чара над землей checkSC(player); player.setTransformation(id); player.spawnMe();
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{ player.setTransformationName(null); } if(isFlyingTransform) { player.decayMe(); player.setFlying(false); player.setLoc(player.getLoc().correctGeoZ()); player.setTransformation(0); player.spawnMe(); }