Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Character.broadcastPacket()


      if(target.isPlayer())
      {
        L2Player deadplayer = (L2Player) target;
        deadplayer.restoreExp();
      }
      target.broadcastPacket(new SocialAction(target.getObjectId(), 15));
      target.broadcastPacket(new Revive(target));
      target.doRevive();
    }
    else
    {
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      {
        L2Player deadplayer = (L2Player) target;
        deadplayer.restoreExp();
      }
      target.broadcastPacket(new SocialAction(target.getObjectId(), 15));
      target.broadcastPacket(new Revive(target));
      target.doRevive();
    }
    else
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
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    if(actor != null)
    {
      actor.abortAttack(true, true);
      actor.abortCast(true);
      actor.stopMove();
      actor.broadcastPacket(new Die(actor));
    }
    setIntention(CtrlIntention.AI_INTENTION_IDLE);
  }

  @Override
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          continue;
        }
        GArray<L2Character> targets = new GArray<L2Character>(1);
        targets.add(cha);
        effector.callSkill(skill, targets, false);
        effector.broadcastPacket(new MagicSkillLaunched(_symbol.getObjectId(), getSkill().getDisplayId(), getSkill().getDisplayLevel(), cha, true));
        cha.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, effector, 1);
      }
    }
    return true;
  }
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