CursedWeapon cw = _cursedWeapons.get(player.getCursedWeaponEquippedId());
if(cw == null)
{
return;
}
if(cw.dropIt(null, null, player))
{
saveData(cw);
announce(new SystemMessage(SystemMessage.S2_WAS_DROPPED_IN_THE_S1_REGION).addZoneName(player.getLoc()).addString(cw.getName()));
}
else