public void doDie(L2Character killer)
{
FortressSiege siege = FortressSiegeManager.getSiege(this);
if(siege != null)
{
siege.killedCommander(this);
if(siege.getSiegeUnit().getType() == ResidenceType.Fortress && killer.isPlayable())
{
L2Character topdam = getTopDamager(getAggroList());
if(topdam == null)
{