Package jmt.engine.jaba.convexHull3d

Examples of jmt.engine.jaba.convexHull3d.HullVertex.x()


        Vector4 worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        Vector4 screenPos = prj.project(worldPos);
        PointData p1 = new PointData(worldPos, screenPos, v);

        v = f.getVertex(1);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        screenPos = prj.project(worldPos);
        PointData p2 = new PointData(worldPos, screenPos, v);

        v = f.getVertex(2);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
View Full Code Here


        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        screenPos = prj.project(worldPos);
        PointData p2 = new PointData(worldPos, screenPos, v);

        v = f.getVertex(2);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        screenPos = prj.project(worldPos);
        PointData p3 = new PointData(worldPos, screenPos, v);

        drawFace(g, p1, p2, p3, f);
      }
View Full Code Here

    // Draw hidden edges
    if (enableHiddenEdges) {
      for (int i = 0; i < hiddenEdgesArray.length; i++) {
        HullEdge e = hiddenEdgesArray[i];
        HullVertex v = e.getEndPoint(0);
        Vector4 worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        Vector4 screenPos = prj.project(worldPos);
        PointData p1 = new PointData(worldPos, screenPos, v);

        v = e.getEndPoint(1);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
View Full Code Here

        Vector4 worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        Vector4 screenPos = prj.project(worldPos);
        PointData p1 = new PointData(worldPos, screenPos, v);

        v = e.getEndPoint(1);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        screenPos = prj.project(worldPos);
        PointData p2 = new PointData(worldPos, screenPos, v);

        drawEdge(g, p1, p2, e, false);
      }
View Full Code Here

    // Draw visible hull edges
    if (enableVisibleEdges) {
      for (int i = 0; i < visibleEdgesArray.length; i++) {
        HullEdge e = visibleEdgesArray[i];
        HullVertex v = e.getEndPoint(0);
        Vector4 worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        Vector4 screenPos = prj.project(worldPos);
        PointData p1 = new PointData(worldPos, screenPos, v);

        v = e.getEndPoint(1);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
View Full Code Here

        Vector4 worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        Vector4 screenPos = prj.project(worldPos);
        PointData p1 = new PointData(worldPos, screenPos, v);

        v = e.getEndPoint(1);
        worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
        screenPos = prj.project(worldPos);
        PointData p2 = new PointData(worldPos, screenPos, v);

        drawEdge(g, p1, p2, e, true);
      }
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.