worldTocollisionObject.transform(convexToLocal);
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
Transform rotationXform = Stack.alloc(Transform.class);
Matrix3f tmpMat = Stack.alloc(Matrix3f.class);
tmpMat.mul(worldTocollisionObject.basis, convexToTrans.basis);
rotationXform.set(tmpMat);
BridgeTriangleConvexcastCallback tccb = new BridgeTriangleConvexcastCallback(castShape, convexFromTrans, convexToTrans, resultCallback, collisionObject, triangleMesh, colObjWorldTransform);
tccb.hitFraction = resultCallback.closestHitFraction;
tccb.normalInWorldSpace = false;