Package javax.media.opengl

Examples of javax.media.opengl.GL2.glVertex2f()


    } else {
      for(int i = 0; i < triangles.length; i++) {
        Triangle t = triangles[i];
        if(t == null) continue;
        p = t.getPoint(0);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(1);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(2);
            gl.glVertex2f(p.x, p.y);
      }
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        Triangle t = triangles[i];
        if(t == null) continue;
        p = t.getPoint(0);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(1);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(2);
            gl.glVertex2f(p.x, p.y);
      }
    }
  }
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        p = t.getPoint(0);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(1);
            gl.glVertex2f(p.x, p.y);
        p = t.getPoint(2);
            gl.glVertex2f(p.x, p.y);
      }
    }
  }
  public void fillTriangle(Triangle triangle, boolean useColors) {
    if (triangle == null) throw new IllegalArgumentException("triangle must not be null");
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        if(c == null) c = color;
        gl.glColor4f(c.x, c.y, c.z, c.w);
        float texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc1.x;
        float texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc1.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
       
            p = t.getPoint(1);
        c = t.getColor(1);
        if(c == null) c = color;
        gl.glColor4f(c.x, c.y, c.z, c.w);
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        if(c == null) c = color;
        gl.glColor4f(c.x, c.y, c.z, c.w);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc2.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc2.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
       
            p = t.getPoint(2);
        c = t.getColor(2);
        if(c == null) c = color;
        gl.glColor4f(c.x, c.y, c.z, c.w);
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        if(c == null) c = color;
        gl.glColor4f(c.x, c.y, c.z, c.w);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc3.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc3.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
   
        }
    } else {
        for(int i = 0; i < triangles.length; i++) {
        Triangle t = triangles[i];
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        p = t.getPoint(0);
        float texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc1.x;
        float texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc1.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
       
            p = t.getPoint(1);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc2.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc2.y;
        gl.glTexCoord2f(texX, texY);
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            p = t.getPoint(1);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc2.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc2.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
       
            p = t.getPoint(2);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc3.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc3.y;
        gl.glTexCoord2f(texX, texY);
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            p = t.getPoint(2);
        texX = coords.left() + (coords.right() - coords.left()) / joglImage.texture.getImageWidth() * tc3.x;
        texY = coords.top() + (coords.bottom() - coords.top()) / joglImage.texture.getImageHeight() * tc3.y;
        gl.glTexCoord2f(texX, texY);
            gl.glVertex2f(p.x, p.y);
   
        }
    }
  }

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    transformViewport(gl, zero);
    gl.glBegin(GL2.GL_TRIANGLE_FAN);
    gl.glColor4f(color.x, color.y, color.z, .4f);
    for (int i = 0; i < vertexCount; i++) {
      Vec2 v = vertices[i];
      gl.glVertex2f(v.x, v.y);
    }
    gl.glEnd();

    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glColor4f(color.x, color.y, color.z, 1f);
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