gl.glTexGeni(GL2.GL_Q, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP);
}
break;
case TexCoordGeneration.REFLECTION_MAP:
gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_REFLECTION_MAP);
gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_REFLECTION_MAP);
if (format == TexCoordGeneration.TEXTURE_COORDINATE_3) {
gl.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_REFLECTION_MAP);
} else if (format == TexCoordGeneration.TEXTURE_COORDINATE_4) {
gl.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_REFLECTION_MAP);
gl.glTexGeni(GL2.GL_Q, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_REFLECTION_MAP);