// System.err.println("JoglPipeline - Raster : use bilinear filter\n");
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
}
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);
// reset the polygon mode
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);