}
for (int i = 0; i < nargs; i++) {
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, _gl_combineAlphaSrcIndex[i],
_gl_combineSrc[combineAlphaSrc[i]]);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, _gl_combineAlphaOpIndex[i],
_gl_combineFcn[combineAlphaFcn[i]]);
}
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_RGB_SCALE, combineRgbScale);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_ALPHA_SCALE, combineAlphaScale);