return;
}
/* Force Alpha to 1.0 if needed */
if(forceAlphaToOne) {
gl.glPixelTransferf(GL2.GL_ALPHA_SCALE, 0.0f);
gl.glPixelTransferf(GL2.GL_ALPHA_BIAS, 1.0f);
}
gl.glReadPixels(xSrcOffset, yAdjusted, width, height,
oglFormat, intType, IntBuffer.wrap((int[]) imageBuffer));