Package javax.media.opengl

Examples of javax.media.opengl.GL2.glLoadIdentity()


        gl.glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
        gl.glMatrixMode(GL2.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glMatrixMode(GL.GL_TEXTURE);
        gl.glPushMatrix();
        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
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        // set OGL texture matrix
        gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
        gl.glMatrixMode(GL.GL_TEXTURE);

        if (isIdentity) {
            gl.glLoadIdentity();
        } else if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
            gl.glLoadTransposeMatrixd(transform, 0);
        } else {
            double[] mx = new double[16];
            copyTranspose(transform, mx);
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    this.repaint(gl);

    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);

    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();

    // dessine les cube
    this.render(gl);

    // aucune id�e
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    // actualise la camera
    repaint(gl);

    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();
   
  }// fin reshape

  /* ******** DISPOSE ******** */

 
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    this.repaint(gl);

    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);

    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();

    // dessine les cube
    this.render(gl);

    // aucune id�e
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    // actualise la camera
    repaint(gl);

    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();
  }

  /* ******** DISPOSE ******** */

  public void dispose(GLAutoDrawable arg0) {
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  config.setHeight(newHeight);

        GL2 gl = drawable.getGL().getGL2();

  gl.glViewport(0, 0, newWidth, newHeight);
  gl.glLoadIdentity();
  gl.glOrtho(-0.5f, newWidth - 0.5f, -0.5f, newHeight - 0.5f, -1.0f, 1.0f);

        julia3d.update(true);

    }
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  config.setHeight(newHeight);

        GL2 gl = drawable.getGL().getGL2();

  gl.glViewport(0, 0, newWidth, newHeight);
  gl.glLoadIdentity();
  gl.glOrtho(-0.5f, newWidth - 0.5f, -0.5f, newHeight - 0.5f, -1.0f, 1.0f);

        julia3d.update(true);

    }
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        gl.glFinish();

        computeHeightfield();

        gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
        gl.glLoadIdentity();

        usi.interact(gl);

        gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
        gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0);
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    gl.glMatrixMode(GL2.GL_PROJECTION);

    System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR));
    System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER));
    System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION));
    gl.glLoadIdentity();
    gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0.0f, 0.0f, -40.0f);
  }
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