int offset = initialIndexIndex;
IntBuffer indicesBuffer = IntBuffer.wrap(indexCoord);
for (int i = 0; i < strip_len; i++) {
indicesBuffer.position(offset);
int count = sarray[i];
gl.glDrawElements(primType, count, GL.GL_UNSIGNED_INT, indicesBuffer);
offset += count;
}
} else if ((geo_type == GeometryRetained.GEO_TYPE_INDEXED_QUAD_SET) ||
(geo_type == GeometryRetained.GEO_TYPE_INDEXED_TRI_SET) ||
(geo_type == GeometryRetained.GEO_TYPE_INDEXED_POINT_SET) ||