Package javax.media.opengl

Examples of javax.media.opengl.GL2.glDisableClientState()


            gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
                gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
                gl.glBufferData(GL2.GL_ARRAY_BUFFER, BUFFER_SIZE, null, GL2.GL_DYNAMIC_DRAW);
                gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
            gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);

            pushPerspectiveView(gl);
            gl.glFinish();

            // init OpenCL
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//            gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);

        gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
        gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE);
//            gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0);
        gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);

//            gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);

    }

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            gl.glLineWidth(1.0f);

            gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
            gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
            gl.glDrawArrays( GL.GL_LINES, 0, numberOfVertices);
            gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
            gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
        }
        // Traditional OpenGL
        else {
            // TODO: By using a GL_LINE_STRIP I can easily use half the number of
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            gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
            gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
            gl.glDrawArrays( GL.GL_LINES, 0, numberOfVertices);
            gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
            gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
        }
        // Traditional OpenGL
        else {
            // TODO: By using a GL_LINE_STRIP I can easily use half the number of
            //       verticies. May lose some control over line colors though.
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