gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
// Lighting, Coloring
gl.glEnable(GL2.GL_LIGHTING);
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
gl.glShadeModel(GL2.GL_SMOOTH);
// Anti-Aliasing (Polygon antialiasing causes problems on most graphics cards, don't use it!)