texture.enable(gl);
texture.bind(gl);
// ----- Your OpenGL rendering code here ( Render a white triangle for testing ) -----
gl.glTranslatef(0.0f, 0.0f, -6.0f); // translate into the screen
gl.glBegin(GL_QUADS); // draw using quads
gl.glTexCoord2f(textureLeft, textureBottom);
gl.glVertex3f(0.0f, 0.0f, 0.0f);
gl.glTexCoord2f(textureRight, textureTop);
gl.glVertex3f(1.0f, 0.0f, 0.0f);