gl.glBegin (GL.GL_TRIANGLE_FAN);
for (int i = 0; i < allVertsBezierResolved.length; i++) {
Vertex vertex = allVertsBezierResolved[i];
gl.glVertex3f(vertex.x, vertex.y, vertex.z);
}
gl.glEnd ();
//Draw aliased off-pixels to real
gl.glColorMask (true, true, true, true);
gl.glEnable (GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);