// */
// GLStencilUtil.getInstance().endClipping(gl, this);
fbo.stopRenderToTexture();
if (GLFboStack.getInstance().peekFBO() == 0)
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); //Restore default blend mode //FIXME TEST -> neccessary?
//FIXME NOT NEEDED!? sufficient to call glGenerateMipmapEXT at texture creation!?
//TODO I actually think its necessary to call each time after rendering to the texture! But only for POT dimensions!?
/*
GLTexture tex = (GLTexture) this.getTexture();