Package javax.media.opengl

Examples of javax.media.opengl.GL.glBindFramebuffer()


    @Override
    protected void setMSFBO() {
        final GL gl = GLContext.getCurrentGL();

        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, _msfboID);
    }

    @Override
    protected void blitMSFBO() {
        final GL gl = GLContext.getCurrentGL();
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    @Override
    protected void blitMSFBO() {
        final GL gl = GLContext.getCurrentGL();

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, _msfboID);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, _fboID);
        gl.getGL2GL3().glBlitFramebuffer(0, 0, _width, _height, 0, 0, _width, _height,
                GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST);

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
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    @Override
    protected void blitMSFBO() {
        final GL gl = GLContext.getCurrentGL();

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, _msfboID);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, _fboID);
        gl.getGL2GL3().glBlitFramebuffer(0, 0, _width, _height, 0, 0, _width, _height,
                GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST);

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
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        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, _msfboID);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, _fboID);
        gl.getGL2GL3().glBlitFramebuffer(0, 0, _width, _height, 0, 0, _width, _height,
                GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST);

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
    }

    /**
 
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        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, _fboID);
        gl.getGL2GL3().glBlitFramebuffer(0, 0, _width, _height, 0, 0, _width, _height,
                GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST);

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
    }

    /**
     * Check the currently bound FBO status for completeness. The passed in fboID is for informational purposes only.
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        gl.getGL2GL3().glBlitFramebuffer(0, 0, _width, _height, 0, 0, _width, _height,
                GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST);

        gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
        gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
    }

    /**
     * Check the currently bound FBO status for completeness. The passed in fboID is for informational purposes only.
     *
 
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            }
            gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, _width, _height);

            // unbind...
            gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);
            gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);

            // If we support it, rustle up a multisample framebuffer + renderbuffers
            if (_samples != 0 && _supportsMultisample) {
                // create ms framebuffer object
                gl.glGenFramebuffers(1, buffer);
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                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);

                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _msfboID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_COLOR_ATTACHMENT0, GL.GL_RENDERBUFFER,
                        _mscolorRBID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER,
                        _msdepthRBID);
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                // check for errors
                checkFBOComplete(_msfboID);

                // release
                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
            }

        }

        if (_active == 0) {
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                _parentRenderer.pushEmptyClip();
            }

            gl.glClearColor(_backgroundColor.getRed(), _backgroundColor.getGreen(), _backgroundColor.getBlue(),
                    _backgroundColor.getAlpha());
            gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _fboID);
            ContextManager.getCurrentContext().pushEnforcedStates();
            ContextManager.getCurrentContext().clearEnforcedStates();
            ContextManager.getCurrentContext().enforceStates(_enforcedStates);
        }
        _active++;
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