runnable.addCollidingAgent(agent, pos, rand.nextDouble() * 360, new Vector2D(agentSize, agentSize));
}
startSize = runnable.getAgents().size();
while (runnable.getAgents().size() < params.getParValueInt("NumberOfInjured") + startSize) {
Vector2D pos = new Vector2D(rand.nextGaussian(), rand.nextGaussian());
AbstractDesasterAgent agent = new InjuredAgent(runnable.getAgents().size(), runnable, params, rand);
agent.implantBrain(new RescueBrain(agent));
runnable.addCollidingAgent(agent, pos, rand.nextDouble() * 360, new Vector2D(agentSize, agentSize));
}