gl.glColorPointer(4, GL.GL_FLOAT, 0, colorBuff);
}
//DRAW with drawElements if geometry is indexed, else draw with drawArrays!
if (this.getGeometryInfo().isIndexed()){
gl.glDrawElements(this.getFillDrawMode(), indexBuff.capacity(), GL.GL_UNSIGNED_INT, indexBuff); //limit() oder capacity()??
/*
int error = gl.glGetError();
if (error != GL.GL_NO_ERROR){
System.out.println("GL Error: " + error);