* @return store or new FloatBuffer if store == null.
*/
public FloatBuffer getWorldVectors(FloatBuffer store) {
final FloatBuffer vertBuf = _meshData.getVertexBuffer();
if (store == null || store.capacity() != vertBuf.limit()) {
store = BufferUtils.createFloatBuffer(vertBuf.limit());
}
final Vector3 compVect = Vector3.fetchTempInstance();
for (int v = 0, vSize = store.capacity() / 3; v < vSize; v++) {
BufferUtils.populateFromBuffer(compVect, vertBuf, v);