*/
private void getCurrent(final Mesh dataCopy) {
if (_morphMesh.getMeshData().getColorBuffer() != null) {
FloatBuffer dcColors = dataCopy.getMeshData().getColorBuffer();
if (dcColors != null) {
dcColors.clear();
}
final FloatBuffer mmColors = _morphMesh.getMeshData().getColorBuffer();
mmColors.clear();
if (dcColors == null || dcColors.capacity() != mmColors.capacity()) {
dcColors = BufferUtils.createFloatBuffer(mmColors.capacity());