if (!isUseGPU() && _currentPose != null) {
// Get a handle to the source and dest vertices buffers
final FloatBuffer bindVerts = _bindPoseData.getVertexBuffer();
FloatBuffer storeVerts = _meshData.getVertexBuffer();
bindVerts.rewind();
if (storeVerts == null || storeVerts.capacity() != bindVerts.capacity()) {
storeVerts = BufferUtils.createFloatBuffer(bindVerts.capacity());
_meshData.setVertexBuffer(storeVerts);
} else {
storeVerts.rewind();
}