// Pixel die im Kollisionsbereich liegen in die Arrays laden
PixelGrabber grabber = new PixelGrabber(currentImage,
Math.abs(hitbox.x - thisArea.getBounds().x), Math.abs(hitbox.y - thisArea.getBounds().y),
width, height, thisPixels, 0, width);
grabber.grabPixels();
grabber = new PixelGrabber(((Sprite)other).getCurrentImage(),
Math.abs(other.getHitbox().x - thisArea.getBounds().x), Math.abs(other.getHitbox().y - thisArea.getBounds().y),
width, height, otherPixels, 0, width);
grabber.grabPixels();